We have all created simulations. And for some of us, perhaps even on a daily basis. Maybe not with technology, typically with just our imagination. Here’s a common one, especially at this time of the year: in our minds, we’re playing out the conversation we’re about to have with the boss – the one where we negotiate for that salary increment. We think up the different ways to approach the subject, and let the likely outcomes unfold in our minds.
Simulations give us a safe way to practice, because practicing in the real world could just be too costly. Imagine trying out multiple negotiation tactics with the boss – at best he’ll just be pissed off, at worst, well, you’ll be – because you just lost your job.
Quizzes have long been a staple of eLearning, and they are great format to incorporate into your mobile learning strategy too. They can be used as an assessment or self-assessment for what employees have learnt. They also help to increase retention with repetition and practice; quizzes are a great way to get employees to repeat and apply content that they have just learnt. Quizzes can also be source of motivation to get your employees to want to learn. When learners see the areas where they have a shortfall with quiz feedback, they will be more motivated to work on those areas to overcome this shortfall.
Learning Objective of Snake – PATIENCE
Games can be a great way to engage learners. Simple games can make learning fun and fast, which lends itself well to learning on mobile.
They present a myriad of learning opportunities – whether it’s to reinforce learning points, memorize a long list of facts, practice a skill or encourage desirable behaviour.
The more ambitious ones might set out trying to design a complex, immersive game experience (World of Warcraft anyone?). However games do not have to be complex in order to be engaging and effective for learning. In fact simple quiz-style games could be just as effective and probably more appropriate for mobile learning.
No company works alone. Businesses today are not made up of just their employees, but also their business partners, suppliers and even customers – a group known as the “extended enterprise”.
Many forward-thinking companies have long reaped the benefits of providing information to, building knowledge centres around, or educating their extended enterprise. The benefits of which usually focus around the themes of increasing revenue or reducing costs. If you need a bit more convincing to its merit, you can check out: How Training Customers Leads to New Revenue and How Channel Learning Strengthens Partnerships, Improves Customer Satisfaction and Earns you more Revenue.
Slides need no introduction in the online learning world. Straightforward, simple and it gets the job done; delivering concepts with varying levels of complexity.
Considering that you’re elearning slides have served you so well (if it’s well-designed of course), there is great temptation to repurpose this existing content for a mobile audience. But just making them available anytime and anywhere is not going to do the trick. Mobile learning courses are a lot shorter and the use cases are different – so don’t expect an elearning slideshow that was meant to be consumed for 25 minutes at the desk to be effective on mobile.
People are going to view your slides on a screen one-tenth of that of the average laptop, so making slides for mobile calls for a redesign and not a repurpose of your existing ones.